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A randomized method for the shapley value for the voting game

机译:投票游戏的shapley值的随机方法

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摘要

The Shapley value is one of the key solution concepts for coalition games. Its main advantage is that it provides a unique and fair solution, but its main problem is that, for many coalition games, the Shapley value cannot be determined in polynomial time. In particular, the problem of finding this value for the voting game is known to be #P-complete in the general case. However, in this paper, we show that there are some specific voting games for which the problem is computationally tractable. For other general voting games, we overcome the problem of computational complexity by presenting a new randomized method for determining the approximate Shapley value. The time complexity of this method is linear in the number of players. We also show, through empirical studies, that the percentage error for the proposed method is always less than 20% and, in most cases, less than 5%. © 2007 IFAAMAS.
机译:Shapley值是联盟游戏的关键解决方案概念之一。它的主要优点是它提供了一个独特而公平的解决方案,但是它的主要问题是,对于许多联合游戏,Shapley值无法在多项式时间内确定。特别地,在通常情况下,发现为投票游戏找到该值的问题是#P完全的。但是,在本文中,我们表明存在一些特定的投票游戏,其问题在计算上是可以解决的。对于其他一般投票游戏,我们通过提出一种确定近似Shapley值的新随机方法,克服了计算复杂性的问题。这种方法的时间复杂度与参与者人数成线性关系。通过实证研究,我们还表明,所提出方法的百分比误差始终小于20%,并且在大多数情况下小于5%。 ©2007 IFAAMAS。

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